Sports (eSports) are multiplayer video game competitions.
Primarily players and companies in developed countries engage in ESports. For a list of player countries, see here.
These competitions are organized like a sports tournament would be, and are most commonly associated with the following game genres:
- real-time strategy
- first-person shooter
- multiplayer online battle arena
eSports and Growing Popularity
Have been a part of the video game culture for many years, but have grown in popularity over the last decade. The eSports popularity is growing largely because of online access to the games and real-time competitions.The Internet and increased technology allows for easy access to tournaments, competitors, teammates, and the latest versions of games. Internet live streaming is also available for bystanders to watch the tournaments from a player’s perspective. Other media
coverage also increases the popularity of the online gaming tournaments. As of 2015, the eSports market is valued around $465 Million (and growing).
Within the tournaments, teams and players often earn money from:
- corporate sponsorship
- streaming so that others can observe
their playing strategy
- rewards from software developers
- team salary
Gamers are often a part of a team that is sponsored and paid a salary, such as
the following teams:
- Evil Geniuses
- Team liquid